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Double sided materials

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Is there a way to make your textures double sided, but with another texture?
Something like this by example

Code:
singleton Material(paint)
{
    mapTo = "paint";
    diffuseMap[0] = "paint_d.png";
    specularMap[0] = "paint_s.png";
    normalMap[0] = "paint_n.png";
    useAnisotropic[0] = "1";
    castShadows = "0";
    translucent = "0";
   doubleSided = "paintchips_underside_d.png";
    translucentZWrite = "1";
};

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