Is there a way to make your textures double sided, but with another texture?
Something like this by example
Something like this by example
Code:
singleton Material(paint) { mapTo = "paint"; diffuseMap[0] = "paint_d.png"; specularMap[0] = "paint_s.png"; normalMap[0] = "paint_n.png"; useAnisotropic[0] = "1"; castShadows = "0"; translucent = "0"; doubleSided = "paintchips_underside_d.png"; translucentZWrite = "1"; };