I'd like there to be a steering non-linearity feature to be in BeamNG, like what exists in American Truck Simulator and Euro Truck Simulator 2, and in Live For Speed as "Steering compensation".
So I have a wheel that only turns 270 degrees total, and as a result one degree turned in real life turns a few more degrees in game. What this feature should do is make the first 60 or so degrees of irl steering to be equal to the ingame wheel rotation, and after that, gradually increase that ratio...
Steering non-linearity
So I have a wheel that only turns 270 degrees total, and as a result one degree turned in real life turns a few more degrees in game. What this feature should do is make the first 60 or so degrees of irl steering to be equal to the ingame wheel rotation, and after that, gradually increase that ratio...
Steering non-linearity