G'day Dev's, it's me again with another suggestion.
Going back to the days of Rigs of Rods, the best vehicles had animated drivelines, so why not bring that goodness to BeamNG? Animated propeller shafts and universal joints could be considered the secret ingredient to the delicious dessert we call realistic vehicle simulations.
Cheers guys,
Matt
Going back to the days of Rigs of Rods, the best vehicles had animated drivelines, so why not bring that goodness to BeamNG? Animated propeller shafts and universal joints could be considered the secret ingredient to the delicious dessert we call realistic vehicle simulations.
Cheers guys,
Matt