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Top 5 Fastest Cars
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1980 Typical American Fullsize Series
Oldsmobile 1980 fullsize Series Mod V1.0
By SergentFido, Ar162B, Synsol and other great fellows.
Download the Oldsmobile addon for the "codename : oldsfullsize" by clicking here !
Installation folder is as for every BeamNG.Drive mods:
mydocuments/beamng.drive/mods/ (place the two zip files here and you're...
1980 Typical American Fullsize Series
By SergentFido, Ar162B, Synsol and other great fellows.
Download the Oldsmobile addon for the "codename : oldsfullsize" by clicking here !
Installation folder is as for every BeamNG.Drive mods:
mydocuments/beamng.drive/mods/ (place the two zip files here and you're...
1980 Typical American Fullsize Series
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Miramar Hotrod
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RG Mega Motor Park
I was planning on making this map for a good while now and was thinking "I should make an all in 1 map thats got everything motorsports." Now I am making that kind of map. For now this is a heavy WIP map but you should get an idea what the map will look like. This will probably gonna be an all flat map (at least the roads) because when I try to smooth the roads for elevated tracks, its bumpy no matter how hard I try. Here is what the process looks like.
Main...
RG Mega Motor Park
Main...
RG Mega Motor Park
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Introduction to Vehicle Creation - Feedback Thread
Dear community,
A new tutorial has just been added to the Wiki: Introduction_to_Vehicle_Creation
It is a lengthy page demonstrating the creation of a simple vehicle from scratch, and is intended to aid those who are new to modding. Feel free to post feedback here if you've found a mistake, found part of it confusing, or have ideas on how to improve it. I'll do my best to answer any questions posted here and address any concerns.
A new tutorial has just been added to the Wiki: Introduction_to_Vehicle_Creation
It is a lengthy page demonstrating the creation of a simple vehicle from scratch, and is intended to aid those who are new to modding. Feel free to post feedback here if you've found a mistake, found part of it confusing, or have ideas on how to improve it. I'll do my best to answer any questions posted here and address any concerns.
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Blue Bird Bus Type-D (Rear Engine)
Hello All, Update!
Good news the bus is going as planned but work is still slow, I have the jbeam in game and the frame, those are the biggest parts of this mod, the rest should only take a few weeks, I want to post a workflow video of the work done so far. The new Body jbeam is much more complex and stable then the school bus, I was surprised when testing it...
Blue Bird Bus Type-D (Rear Engine)
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German map
In all honesty a German map would be appropriate for this game
like the autobahn or a country side
reasons:
because
the company's HQ is in Germany
there are German emergency services vehicles in the game
there would be more realist police chases
and finally because we need more international maps that are not in america(not like theirs anything wrong with american maps)
so yeah a German map would be perfect for this game
like the autobahn or a country side
reasons:
because
the company's HQ is in Germany
there are German emergency services vehicles in the game
there would be more realist police chases
and finally because we need more international maps that are not in america(not like theirs anything wrong with american maps)
so yeah a German map would be perfect for this game
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Drag racing Timer/Countdown Util
There is a Util on the repo that has 1/4 mile drag timer but it is plagued by bugs, If anyone could recreate it as a working util that would be great. If you could add a Christmas tree type countdown that would be even more awesome.
From there, Some type of AI or Script to create an opponent drag racer would be cool.
From there, Some type of AI or Script to create an opponent drag racer would be cool.
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Get player vehicle and config
Hi, i am the creator of Siren & Horn Mod and i would like to know if someone know how to get the player car configuration.
I have this code:
local vehicleNames = scenetree.findClassObjects('BeamNGVehicle')
for _, name in ipairs(vehicleNames) do
local veh = scenetree.findObject(name)
print(veh.partConfig)
end
but it return me all vehicle on the map and i want only the vehicle the player is driving.
I also have...
Get player vehicle and config
I have this code:
local vehicleNames = scenetree.findClassObjects('BeamNGVehicle')
for _, name in ipairs(vehicleNames) do
local veh = scenetree.findObject(name)
print(veh.partConfig)
end
but it return me all vehicle on the map and i want only the vehicle the player is driving.
I also have...
Get player vehicle and config
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What's your wallpaper?
Just out of sheer curiosity, what is your guys' wallpaper?
Mine is:
View attachment 2556
It is rather simple, which I enjoy in a desktop background. Too much going on distracts me.
Mine is:
View attachment 2556
It is rather simple, which I enjoy in a desktop background. Too much going on distracts me.
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Making The AI Less....Stupid.....
Ok, Sooo, This has been really getting on my nerves as of late, Can someone PLEASE program the AI to know 3 things, 1 The length of there own vehicle, 2 The size of the space they are driving though in relation to the size of there own vehicle/surroundings And finally...How to handle larger Vehicles, They cant navigate for more then 30 seconds without destroying themselves on the corner of a building on the jungle rock island map :| and dont seem to know how to turn around in mildly tight...
Making The AI Less....Stupid.....
Making The AI Less....Stupid.....
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Polygons on model are invisble
The screenshot shows what I am referring to.
I have been designing a map that is model based for a while now and I just recently encountered this, it is not a normal facing the wrong way as it does have collision and the model and colmesh are the same.
I have tried applying materials to it but its still there, changing the model just moves it.
Its random how many of these there are but even trying to delete some spaces in case it's just a model size limit just moved them, also I already know...
Polygons on model are invisble
I have been designing a map that is model based for a while now and I just recently encountered this, it is not a normal facing the wrong way as it does have collision and the model and colmesh are the same.
I have tried applying materials to it but its still there, changing the model just moves it.
Its random how many of these there are but even trying to delete some spaces in case it's just a model size limit just moved them, also I already know...
Polygons on model are invisble
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Global Police Skin Pack
jschadle submitted a new resource:
Global Police Skin Pack - Police skins from countries around the world
...
Global Police Skin Pack
Global Police Skin Pack - Police skins from countries around the world
Global Police Skin Pack
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AGT1500 mod
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What does "mods of mods" mean?
Just as the title says.
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Dynamic Reflections Don't Work?
For me, dynamic reflections does not work even how many times i tried. I didn't put it in Bug report as it just probably be me.
Anyone help?
Anyone help?
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Big Pete's Used Cars
Big_Pete submitted a new resource:
Big Pete's Used Cars - An omnibus mod of various beaters, smokers, bangers and wrecks
Big Pete's Used Cars
Big Pete's Used Cars - An omnibus mod of various beaters, smokers, bangers and wrecks
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Update Speculation thread
I've noticed that many of the official development threads have turned into people just talking about updates and whatnot, clogging up the thread and not actually talking about the car/devblog/whatever. So post your theories and speculations about future updates here, so that the official threads aren't clogged with posts theorizing what may be in future updates.
I'll make a list in the main post here of what we think the next update will contain, and when it may come out as well as...
Update Speculation thread
I'll make a list in the main post here of what we think the next update will contain, and when it may come out as well as...
Update Speculation thread
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US Army D2500 Flatbus
Honest Nick submitted a new resource:
US Army D2500 Flatbus - ARE YOU A REAL ARMY MAN?????
US Army D2500 Flatbus
US Army D2500 Flatbus - ARE YOU A REAL ARMY MAN?????
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Gridmap Alt
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